Collision Flags

floor: for things that avatars can stand on

barrier: for things that avatars should collide against that are not floors

camera-collide: for things that the camera should avoid

trigger: for things (usually not barriers or floors) that should trigger an event when avatars intersect with them

sphere: for things that should have a collision sphere around them

tube: for things that should have a collision tube (cylinder) around them

Notes

The barrier & camera-collide flags are typically used together.

Currently, the camera automatically pulls itself in front of anything marked with the camera-collide flag, so that the view of the avatar isn’t blocked.

The trigger flag implies that avatars will not collide with the object; they can move freely through it.

The sphere & tube flags create a collision object that is as small as possible while completely containing the original flagged geometry.