File formats & reference
Legacy reference material on Panda3D’s file formats, configuration, and a few specific workflows. Much of this predates the modern docs and describes the engine at a detailed, format-spec level; it has been cleaned up and split by topic, but treat specific API details with appropriate suspicion and check against the source or the Engine subsystems pages, which document the current code.
Contents
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What it covers |
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What |
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Panda3D’s C++ coding-style conventions. |
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Collision bit-flag reference (see also Collision & physics). |
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The texture-palettizer tool and |
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The full |
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Cull bins, sort order, and depth sorting (see also Scene graph). |
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Multipart vs. half-body actors and how to assemble them. |
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MultiGen exporter model-flag reference. |
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Setting up multi-texturing in the Maya exporter. |
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Defining, assigning, querying, and managing PRC config variables (see also the dtool / config deep-dive). |