# Collision Flags `floor`: for things that avatars can stand on `barrier`: for things that avatars should collide against that are not floors `camera-collide`: for things that the camera should avoid `trigger`: for things (usually not barriers or floors) that should trigger an event when avatars intersect with them `sphere`: for things that should have a collision sphere around them `tube`: for things that should have a collision tube (cylinder) around them ## Notes The `barrier` & `camera-collide` flags are typically used together. Currently, the camera automatically pulls itself in front of anything marked with the `camera-collide` flag, so that the view of the avatar isn't blocked. The `trigger` flag implies that avatars will not collide with the object; they can move freely through it. The `sphere` & `tube` flags create a collision object that is as small as possible while completely containing the original flagged geometry.