Panda3D Engine Developer Manual (Unofficial)
Getting oriented
Preface
Source tree
panda/src directories
dtool/src directories
direct/src directories
pandatool/src directories
Cross-cutting concepts
Project health, ecosystem & deployment
Engine subsystems
Engine subsystems
dtool / interrogate / config
Scene graph (pgraph)
Graphics objects (gobj)
Display & GSG backends
Characters & animation
Egg library & loader
Collision & physics
Core utilities, events & pipeline
Text, GUI, grutil & particles
Devices, data graph & networking
Audio
direct (Python show framework)
pandatool (asset pipeline tools)
Reference & FAQ
File formats & reference
The GraphicsEngine
ppython
Panda Audio Documentation
Coding Style
Collision Flags
egg-palettize
The Egg File Format
How to Control Render Order
How to Make a Multipart Actor
MultiGen Model Flags
Multi-Texturing in Maya
The Config (PRC) System
Miscellaneous & developer FAQ
Appendix
Panda3D Engine Developer Manual (Unofficial)
Index
Index