Welcome to the Panda3D Engine Developer Manual (Unofficial)! ============================================================ A developer-oriented manual for understanding and modifying the Panda3D engine internals. See the :doc:`preface` for how it is organized. .. toctree:: :maxdepth: 2 :caption: Getting oriented :name: mastertoc preface source-tree cross-cutting-concepts project-and-ecosystem .. toctree:: :maxdepth: 2 :caption: Engine subsystems :name: subsystemstoc subsystems/index subsystems/dtool subsystems/scene-graph subsystems/graphics-objects subsystems/display-and-gsg subsystems/characters-and-animation subsystems/egg subsystems/collision-and-physics subsystems/core-utilities subsystems/text-gui-grutil subsystems/devices-and-networking subsystems/audio subsystems/direct-python-framework subsystems/pandatool .. toctree:: :maxdepth: 2 :caption: Reference & FAQ :name: referencetoc reference/index reference/graphics-engine reference/ppython reference/audio-api reference/coding-style reference/collision-flags reference/egg-palettize reference/egg-syntax reference/render-order reference/multipart-actors reference/multigen-flags reference/maya-multitexturing reference/config-prc misc-and-faq Appendix